Staging Releases
What to test in each TestFlight staging build, newest first. Entries are added automatically when a staging deploy ships.
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July 8, 2026 — Head-to-head Plus gate
- Open head-to-head comparison as a Free user; it should now sit behind a PuzzleParty Plus gate rather than opening.
- Repeat as a Plus member; the comparison should open as before, no gate in sight.
July 7, 2026 — avatars, sparkle, party looks
- Open Avatar settings and pick one of the new default glyphs plus a frame; the four free frames equip, while the two Pioneer ones read “Pioneer exclusive” and stay locked (no Store detour) unless you’re a Pioneer.
- Glance at the Home wordmark — it should pick up a small daily sparkle and otherwise behave itself.
- Give a single party your own personal icon/theme without changing how it looks for everyone else.
July 6, 2026 — party icons + head-to-head polish
- Open a party’s settings and pick an icon: it should tint to the party’s theme colour and show up on the party card and header, not just in the picker.
- Pull up a head-to-head: the game name should sit centered at the top, and the day’s winner gets a green highlight instead of a polite shrug.
- Visit a person’s comparison screen; expect an overall win/loss record summary with color-coded labels.
- “Spoiler Mode” is now “Hide spoilers” everywhere it showed up (settings, FAQ, landing). Same switch, calmer name.
July 2, 2026 — July 4th Easter egg
- On July 4th — judged by your profile timezone, not the device clock — the home screen should serve a one-time Independence Day celebration and tint the hero card. Dismiss it once and it stays gone for the rest of the year.
- Any other day: no fireworks, no accent, business as usual.
July 2, 2026 — spoiler threads + People refresh
- Turn spoilers on in a party, then reveal a spoiler comment (solve the puzzle, or flip spoiler mode off). It should now label which puzzle it’s about — “Wordle · Today” — instead of leaving you guessing.
- Tap that badge on today’s spoiler; you land on a “[Game] Activity” screen with the day’s entries and spoiler talk for that game, in order. Prior-day badges are for looking, not touching.
- Open People, dive into a DM, then come back. The list refreshes on its own instead of clinging to stale unread counts.
June 30, 2026 — streak visibility
- Tap the streak flame on a party card (also the home-screen flame and a party’s header chip); each opens a modal that now spells out exactly what the streak is counting.
- Tap a puzzle entry in the party feed; if you’re on a run for that game, the detail popup now shows the streak badge too.
June 30, 2026 — home hero + polish
- Your home hero now counts only party puzzles — the big number, flame streak, and end-of-day confetti ignore games played outside your parties. Those show as violet pills at the tail of the progress bar; tap them for a quick explainer.
- Open your Pips stats; the time-based histogram should now appear, Failed row and all.
- Glance at a party chat header for Cameron’s new Scoreboard glyph.
- Spoilers now wear a softer lavender mask instead of the old loud grape.
- Settings has a new Direct Messages notification toggle; flip it and confirm DM pushes fall in line.
June 27, 2026 — People tab & feed
- People tab: tap someone’s name to drop straight into a DM. Head-to-head now lives behind the scoreboard icon on each row.
- Party feed: tap anyone’s avatar (yours included) to open their profile.
- Bottom nav is reordered to Home, People, Games, Store. The People tab grows a live unread badge that clears once you read the thread.
- Standings and head-to-head now show the actual game result instead of a percentage.
June 26, 2026 — Direct Messages: push deep-link
- Tap a direct-message push notification; it should drop you straight into that conversation instead of the home screen.
- Tap a DM notification for a thread you already have open; it should stay put rather than stacking a second copy.
- If the conversation has since been blocked or deleted, tapping its notification should land you on home with a brief “couldn’t open” note — not a crash or a blank screen.
June 26, 2026 — Direct Messages + People tab
- People graduates to its own bottom tab: your active-party co-members, searchable by name, sorted by most recent chatter.
- Tap someone for a “You vs them” comparison, then hit Message to open a 1:1 chat — send, delete, and watch the typing dots.
- Mute a chat from its overflow to silence its notifications (it still racks up unread); block or report from the person screen or the chat menu.
- Blocking is silent and quietly drops the person from People; review and undo the fallout under Settings → Blocked Users.
- Share a Crossclimb result copied straight from the app (newline format, no pipes); it should now parse instead of shrugging.
June 25, 2026 — People surface
- On the Home tab, tap the new “People” toggle beside “Your Parties”: you should get a list of folks you share a party with, each tagged with what they last played and when.
- Tap a person to open “You vs [Name]”: the games you both play, with your win-loss record per game. Tap a game to drill into the day-by-day head-to-head.
- Someone you’ve never overlapped with on a puzzle still appears, just with nothing to compare yet. That’s expected, not a bug.
June 24, 2026 — Your Games + per-game standings
- Open the home hero dropdown: games you’ve played lately now appear under “Your Games,” separate from your party games. Nothing played yet? You get a nudge toward the Games tab instead.
- On a party scoreboard, use the new game-selector dropdown to switch from “Overall” to a single game; the list re-ranks by that game and defaults to an All-time view.
- Members with no plays sit in a muted “Hasn’t played” footer; if nobody’s played it, you get an empty state instead of a blank table.
- Tap a member in a per-game standings list to open the head-to-head: your record, shared days, and a day-by-day who-won breakdown.
- Tap a player’s per-game row in the detail sheet; it should jump straight to that game’s standings.
- Assorted housekeeping; if you can see it, it’s a bug.
June 21, 2026 — Failed results, recognized
- Paste a Pinpoint loss (the five-thinking-faces “X/5” share); it should record as a failed attempt instead of greeting you with “Unrecognized Format.”
- Mark a timed LinkedIn game (Queens, Zip, Tango, and friends) as “didn’t solve it” via manual entry; the miss should now show up as a “Failed” row in that game’s time stats instead of quietly disappearing.
June 20, 2026 — Word Search
- Solve the Daily Mini at wordsearch.com (or the bigger Daily Max at /max), share the result, and it should land as a timed game under a new “Word Search” family, scored by how fast you finished.
- Add a Word Search by hand from manual entry; the minutes:seconds picker and the give-up (DNF) toggle should both behave.
June 20, 2026 — Help guide + Stats polish
- Tap your avatar: Help and Support are now separate items. Help opens a multilevel guide — pick a topic, drill in for answers; Support is just ticket stuff.
- Open a game’s solve-time histogram in Stats; bucket labels should read as mm:ss, not a wall of raw seconds.
- Check the Stats Games tab: games now sort by how often you’ve played them, and ones you’ve never touched collapse out of the way.
June 17, 2026 — game stats fixes
- Open a Waffle, Number Waffle, or Stackdown stats screen — the star distribution and history are back instead of a blank grey void, now with a “Failed” row for the ones that got away.
- Stackdown stats gain a solve-time distribution chart beneath the stars.
- Strands stats with no hints used should show a tidy empty-state row instead of nothing at all.
- Dialed Daily’s average score now reads on its native 0–50 scale, not a mystery percentage.
June 16, 2026 — NYT Pips
- Share an NYT Pips result (Easy, Medium, or Hard); it should parse, land on the right difficulty, and score on the clock like the other timed games — quicker is better, with cookie credit where earned.
- Assorted housekeeping; if you can see it, it’s a bug.
June 15, 2026 — Wend/Patches + home fixes
- Share a Wend or Patches result (the LinkedIn newcomers); they should parse, score, and land on the board like the regulars.
- Share a Zip result; its score should now agree with the backend instead of inventing its own math.
- Add or remove a game from a party; the home hero should notice and refresh instead of clinging to the old lineup.
- Your own avatar on the home bar and party sheets should show your photo, not fall back to initials.
June 13, 2026 — LinkedIn share parsing
- Share a Zip, Tango, Queens, or Pinpoint result straight from LinkedIn; it should finally parse and score instead of vanishing into the void.
- Manually log a Pinpoint you didn’t solve; it should save as a did-not-finish rather than bouncing back with an error.
- Tap Play on the Home hero card; it should route you to the right place via the standard /home link.
June 12, 2026 — five LinkedIn games
- Share results from the five new LinkedIn games — Mini Sudoku, Tango, Crossclimb, Pinpoint, and Zip. Each should parse, score, and land on scoreboards and stats like any other game.
- Manual entry works for all five: time picker (with DNF) for the timed four, a 1-5 guess picker for Pinpoint.
- Zip records backtracks; they break ties between equal times but never move the score itself.
- “and flawless” shares count toward flawless stats — including Crossclimb, which it turns out has them.
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| Paste a mangled share like “Queens #650 |
1:590” and it should be politely declined, not scored as 1:59. |
June 11, 2026 — Queens time, Mini dates, stat trends
- Tap a Queens result in party chat; the detail popup now shows the solve time instead of pretending you finished instantly.
- Open per-game stats for a guess game (Wordle) and a star game (Waffle); each should show a trend chart of your recent results.
- Share a Mini Crossword result in the old text format; the puzzle date should match the date printed in the share, not whatever day your phone thinks it is.
June 11, 2026 — Queens + visual fixes
- Share a LinkedIn Queens result, or type one in by hand; it should score on time like the other LinkedIn games, flawless and DNF included.
- On the Games tab, crank text size and browse by category; long names like “Memory & Visual” should no longer clip their game counts.
- Open any game’s detail screen; the tinted header should now reach the very top of the screen, no white strip above it.
- Assorted housekeeping; if you can see it, it’s a bug.